Wicked Island 0.7.1 hotfix


Small update to fix some issues in 0.7


Change notes

Added

  • Added several new location to demo map (can you find the hidden cave?)

Changed

  • Slightly increased fibre drop amount

Fixed

  • Dof toggle not updating
  • Some spawns only showing as "character" and a hp bar
  • Fixed scene instruction text not disappearing
  • Hopefully fixed the sporadic Customizations not being saved, especially for breast sliders
  • Dialogue duplication for sex summons as well as removed consensual option (no animations for it currently)
  • Problems opening/closing containers with interact key
  • Drake giving incorrect offspring
  • demons respawning after 5 seconds
  • All paintings crafted giving the same item
  • fixed double loot from humanoid enemies
  • fixed unable to move after birth
  • tweaked breast milk effect location and duration
  • Drake not dropping loot
  • Music stopping suddenly
  • Can no longer talk with dead summons
  • Setting player name is now saved

Files

Wicked Island Demo 0.8.5.2 10 GB
Version 9 Aug 15, 2022
Wicked Island Demo 0.8.5.2 10 GB
Version 9 Aug 15, 2022

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Comments

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(3 edits)

I seem to have success with the breasts when I leave the 'implant' alone.
Resizing the implant (smaller/null) causes the breasts to be severely impacted by gravity and much reduced size, regardless of what the natural/diameter/cleavage/etc. are set to to compensate, for a more natural look.
Although it looks great and realistically natural in the editor.  Once you hit the beach, goodbye gams.  No/Small Implant = Itty-Bitty-Knee-Knockers as soon as you spawn on the sand.

Please consider a separate jiggle/wiggle/firmness for the glutes and breasts; even if it were added much in the future, I'd certainly wait for it.

After creation, the name sticks, but at some point, manual saving then loading maybe... the Name goes back to the current Machine Name.
I'll investigate that more and report once I can pinpoint a replicable sequence.

In_Editor settings and appearance:




At-Spawn appearance:




I have no idea why it's showing me 12 months pregnant in the editor at new game creation, that's new to me.

Excellent feedback!

Have redone the system somewhat in the next version. Will see if i can replicate the issues in the new system. I believe the issue comes from pregnancy using the same morph as breast size. The pregnant breast value should be saved and set if pregnant but somehow it seems to set the value to 0 if not pregnant.

Interesting that the implant has an impact as well, as it shouldn't have. But it's a complex system and i probably made an error somewhere. Great with some deductive troubleshooting, much appreciated!

The pregnant in editor, but not on spawn in, is a new occurrence.
In fact, that's the first time I've seen it force the pregnant belly on creating a new character.
My real character is supposed to be pregnant, but on loading she's visibly pregnant, but the icons at top left are gone.
From the Main Menu, clicking the save for my main loads my main in the editor, then clicking new game loads the default model, but makes it appear pregnant.  This without modifying any sliders for pregnancy, c-fill, or general shape(s).

The breasts actually shrink in case someone wanted to know.

Bugs and comments:

  • Wildings
    • Not able to pick up offspring. If normal, there shouldn't be text stating it is yours... ^^
      • What's the purpose of picking up offspring, anyway? Will they grow to be your followers or something? :)
    • No futa NPC character at the camp (dare I say I was actually a bit disappointed), despite the option being enabled in the game's settings. Is it randomized each time you start a new game?
  • During sex scenes:
    • The 'C' key actions cumming...and also moves the camera.
    •  Mapped camera keys show as 'None None' and 'NoneNone' during sex scenes (well, I'm quite sure they are)...
  • The guiding light's distance from the MC means that it doesn't illuminate attics, as the orb is effectively outside the building...
  • The heels on the shoes are too cambered (personally, I'd lose them entirely and just make flat[ter]-soled footwear).

Requests:

  • Visual highlight for loot bags (they can be hard to see in some areas).
  • 'esc' key to close inventory and keyboard shortcut to 'Take all' (this is to help take loot from camps faster, reducing the amount of fighting).
  • Increase the upper max size of MC's calves just a bit.
(4 edits)

"Hopefully fixed the sporadic Customizations not being saved, especially for breast sliders"
Nope - I started a new character, gave her huge boobs...and once in the game she had much smaller boobs... (Other physical traits were retained, though.)
On top of that, only the sliders (so, not the +/- inputs like hair type) are reset to their default positions when you return to the main menu.

Also, the cursor alignment is out of wack for the various buttons and sliders - you have to place the cursor *below* the one you want to click on...

See screenshot below; note cursor misalignment next to 'Zoom in/out'; I had set the 'Head Shape 2' slider all the way to the right and over so slightly increased 'Elf Ears':


Yeah seems some breast sliders still work wonky, sorry about that.

What resolution do you play at? Probably a resolution problem with the mouse offset. Havent tested properly on differnt resolutions, need to do that.

Excellent findings, thank you! :)

(1 edit)

Hm, it indeed appeared to be resolution related. I still run an unusual resolution of 1920x1200. I changed the Windows settings for screen resolution to 1920x1080...which the game "hated" as I couldn't actually do much so I had to alt-f4 out. After reverting to the native screen resolution, running the game again, faffing about with its graphics settings, I resolved the offset issue. It's as if the game hadn't properly detected the resolution when I first launched it, despite having run it from a fresh "installation"...

Thanks for the hotfix! Are yellow flowers still bugged?

They should be fixed but please report back if they dont work :)

Gg