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Wanted to see what it would look like with my ReShade settings from another game. Wouldn't let me upload image for some reason....Wicked Island ReShade

I built this really high tower with a structure on top but decided to tear it down but the game crashes while doing so. I saved it a few times while tearing it down to avoid repeating it over again but I'm at the point where I tear down just a couple pieces and the game crashes.

What to do with offspring? The tooltip talks about "Research table", but there is nothing like that in the build menu...

how do i make glass?

put sand in the furnace.

Got the demo on Steam. Enjoyed it so far, but there are a lot of things that are not fixed, even though it's stated they are. Animals and monsters double population. Found out the hard way, don't kill anything hostile. Next trip to the forest, had about 50 wolves attacking and killing everything but me.

I do not have the full version yet, so no idea if it's fixed there. Steam version is behind. Also, I had a second game started where chests, crates, and urns were almost all empty. In the dungeon, I had maybe 5-10 in total have anything and most was branches/wood. Plus a monster from my first character was stuck in there (really not sure how it crossed over).

Random sidenote- all "humans" in game are actually Troll-kin. Tested by killing Isabell and fisherman, then collecting seed.

I played the demo on steam, liked it so subbed for full game. 
First the bad:
1: pressing escape still risk of locking up the game This happens in dialogue where only solution is to kill the game and during building mode or using the character wheel to rest.
This should be priority 1 and it should be pretty easy to hotfix. Either by simply not register Esc in these menus or do the logical stuff and close the menu. 
Game halts then auto-saving. This is game stopping to process stuff to save not saving the file as on an M2 SSD.
Dragons.Oracle recommended asynchronous saving. Note that this is worse in the full game, probably as its more data to save. 

Minor stuff fix so you keep food buffs going trough portals. 
As i understand most single player games simply have an dungeon deep under the map and populate it on entering. Player is just teleported in. 
Here it looks as is character is loaded from scratch. 

And yes getting too many enemies because of level scaling. 
Now this is good for loot but higher level enemies could drop more. 

The good: The full island is much larger and has an small village with two traders, the mage you had in the demo is close to this village. 
The sex animations is much much better and its more enemy types. 
Just found an massive dungeon, only found two dungeons before and the second was an room with no enemies but some loot. 
Also found an secret village with an cult. 

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Love the Demo is there a way to get the game outside of steam?  I refuse to put steam on my computer.

Well you can download the demo on this page :)

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Has anyone encountered a bug that wont let you start the game? It wont even let you click apply to settings like the buttons in-game wont work.

I downloaded and installed it through Steam and had no trouble starting the game after completing the installation.  I can't vouch for the version offered through this site, though

I turned the resolution down and off auto which helped with the lag issue

(8 edits)

This is mostly a repost of my Steam Review, with some edits and updates...

The demo of the game has a solid concept and is enjoyable to play, if a bit disturbing at times with a high rape vibe/theme in the sex-defeat system. The world in the demo is quite large (for a demo) and there is a LOT to explore. the content and storyline is pretty well laid out with some pop culture references sprinkled throughout here and there (especially if you are familiar with VLDL), which is a bit campy and fun to discover. There are a number of biomes and a wide diversity of things to collect, build, gather, farm, create, etc., with an obvious tech progression as you build to open new options.

Overall, the game is extremely intricate for an Alpha Demo, but is not ready for a Beta Release quite yet. It does offer a fun, involved, and entertaining experience, however, despite the glitches and bugs.

Bugs Noticed while Playing and Suggestions:

The demo is still a bit rough around the edges with some glaring bugs that need to be addressed.  It could also use some game balancing of enemy MOBs compared to character skill and equipment progression (such as: a werewolf probably should not be easy to beat by a new (unskilled) character with a sharpened stick and wearing only cloth underwear...if that. Deer are fearlessly docile and don't tend to run when the character is near, Boars should be more aggressive as this should be the low-level intro challenge, but they tend to be much more flighty than aggressive. Bears (like werewolves) should pose more of an early-game challenge/threat.

There does appear to be built in a MOB difficulty dynamically advancing with player level to keep things relatively challenging, engaging and fun, but this often results in an obscene number of enemy MOBs all trying to occupy the same space and clipping over each other (this was seen with Werewolves in the small forest south of the starting beach location).   Some AI to have the MOBs give each other some elbow room instead of always acting like a mobile dog-pile might be beneficial)

There are WAY too many options in initial character (cosmetic) creation,., and many of the sliders do not have meaningful names and seem to make similar changes, some of which are freakishly cartoonish.  

Some of the Character Creation Options are not visible due to the initial clothing covering the option areas (such as Aereola, Nipples, Pubic Hair Style and color, etc.

Autosave should be using "asynchronous saving" so as to not taking up resources and freezing the game while playing as much.  It should also limit the number of autosave files (per game/character) historically, as it is, the autosave files quickly clutter up the saved files, but maybe allow players to rename an autosave file that they want to keep historically.  No more than 5 autosave should be reasonable, anything older than that should start to be deleted to reduce auto-game save clutter.

Some of the ragdoll animations for enemy death scenes and corpse interactions are a bit outrageous, (I've seen wolf bodies spin off like helicopters into the sky at the slightest touch).  Corpses should have more physics dead weight to them and not be so easy to move and kick around.

An option for Cinematic Screenshots or video's to be recorded and saved for later might be a nice option to consider.

The camera is still somewhat locked to the character during sex scenes which makes it difficult to pan the view around to different angles and the control rig isn't fully disabled which can cause a lot of animation clipping and improper placement of actors where things aren't fitting quite together correctly. From a cinematic perspective, it would be easier and better to disable the character's control rig during the scene, and maybe temporarily move it to a third-party camera actor, unless the idea is to offer options to struggle or change positions.  Instead of changing the camera view control to the #8 on the NumPad, for the duration of the scene, if the character control rig is disabled, the normal ASDW keys could be used to control the camera view movement and afford a much more intuitive and overall better camera control. 

Clipping is a big issue, especially on uneven terrain or confined spaces (especially in prone positions.  A fix for this could be to check the surroundings to find the most level angle and to avoid obvious obstructions when starting scenes unless you have a clever way to adjust animations on the fly based on interactive collisions.

As denoted by some other posts, this might be a bit more enjoyable if the NPC AI had the option to direct all or part of the flow of the scene instead of having it 100% player-controlled, or maybe having an option in the settings to adjust NPC interaction strength v. Player-controlled scenes. As it is right now, the player controls the speed of the thrusting and when the scene ends, so there is no natural "story" flow built-in of the scene of initiation/struggle/groping/molesting, build-up, penetration, varying intensity, variety (changing positions), climax, and resolution.

If the camera controls are changed to the ASDW movement keys (as suggested above), then the Number Pad could cycle through different preferred position options (1-9, 0=CPU driven) and categories (+/-).  The "./Del" Key on the Num Pad could end the sequence.  Categories could be something like: Vaginal, Anal, Oral, or External (Groping/Molesting/Teasing/Feeling up/ Fingering/Fisting/Thrusting between breasts, legs, butt cheeks/etc).  * & / could be used to page through options within a category if there are more than 9 or there is a need to split up a category such as standing/sitting/prone/facing each other/from behind/from the side/etc.)

Thrusting speed is currently controlled by the scroll wheel on the mouse, which is nice for the option to vary the cinematics in that manner. but if the Numpad is used for positions, then the number keys along the top of the keyboard could be used for thrusting type, such as: teasing. shallow, shallow to midway buildup transition, midway thrusting, midway to deep transition, deep trusting, quick in thrust hard and deep hold a moment with a slower withdrawal, hold in deep pulsing, hold in deep grinding, etc. 

When the sequence is ended, instead of cutting to normal play straight away, there should be a climax/resolution scene that is different depending on the last position when the scene was terminated, or have a setting to have the AI drive how long the scene takes unless a manual control override is selected, perhaps some hybrid of Manual/AI-driven option where player input is influential, but doesn't override NPC MOB actions entirely, especially in the more forceful scenes.  This would be a good time to show a pulsing deep thrust with a slow cum inflation buildup, if cum inflation is enabled.

If being defeated near multiple adversaries, there could be an option for a gang/bang situation, where several MOBs are involved at the same time, or when one scene ends climatically, the next one gets their turn, or they switch between each other.

A saved scene and a re-play notion might be an interesting feature, especially in the NPC driven cinematics, especially if the player could control some of the camera angles during the replay, or also have an option for the system to, alternatively, offer to highlight certain angles/shots and visuals of note. Especially after the cinematic bugs get worked out.

However, one option that seemed to be missing (and maybe I overlooked it) was Character height...although, a variable height might pose a challenge in the visual animation cinematics built within the game.

Some of the menus can pop up while other menus are active in the HUD and there seems to be a glitch with closing the main menu specifically while the build menu is active or the build menu staying up while it is inactive if you can manage to get the main menu to close.

I use multiple monitors, so if my mouse pointer drifts off-screen, the game goes unresponsive while still active, which is problematic during the more player-interactive combat sequences.

The dot for the crosshairs can be difficult to see on-screen at times when trying to target things for combat targeting, placement, interactions, etc.

Light sources (such as the torch or the earrings) should help a bit more with illuminating an area and maybe tone down the glare from the light source a bit. As it is, torches and other light sources are often not very helpful to effectively see in the dark.

There are several clipping issues such as with the hair, sex scenes, and when doing masturbation with certain body types (especially while pregnant or the tummy is distended).

Suggestion, if the tutorial is enabled in the settings, then for the quest to get pregnant by a were-creature, there should be a bit more on "how" to change the game settings to make that happen in the game, and where to go to make those settings enabled/disabled. This was not clear upfront on a playthrough and was very frustrating getting killed multiple times without any indication as to what I was doing wrong at the time. There should similarly be a subnote in the journal entry for that step in the quest to direct the player to change the game settings for that quest.

Some minor visual suggestions, Larger trees should possibly complete their fall sequence before breaking into logs (wood and branches) and perhaps be an injury threat. As it is, the tree breaks at the base when falling, a better chopping animation that drops the tree from part way up and leaves a stump behind would be more visually appealing in the wood harvesting process.

Snap points are a little glitchy, especially where the 45 angle wall meets the roof and doesn't align well. There are not any good smaller options to fill some of the gaps in construction or to make peaks on roofs if the roof pieces have an odd spacing, it looks like there should be a shallower roof pitch that has not yet been implemented quite yet, but some more build options would be warranted. It seems problematic to offset roof pieces with wall pieces to allow for roof overhangs and eves as a stylized option.

Also, I lost a lot of content from a Food preservation store when the floor under it was removed, the Preservation chest disappeared from the game along with all it's contents.  I suspect the same would happen with any item that stores other items in some way in a similar situation.  I tried to put an anvil on a wooden floor and it wouldn't snap to it, when built, it phased and dropped through the floor entirely and was lost.

Some of the scene text is scrolling by fast which is difficult to read if the colors are not contrasting enough, or when the background is not flat and uniform, and you aren't expecting it or you are distracted by something else for a moment. This was especially noticed during the pregnancy cycle and during other effects. It would be useful to have a place to go to read the past most recent messages even if only temporarily, and/or have more of a text delay before it leaves the screen.

When the belly is distended due to a recent insemination, there is a point when the belly resets as the body purges the excess, a better visual of this purging process could be introduced at that time as it is easily missed.

Perhaps as a future idea, the settings could offer some preferred "Kink" slider options (0% to 100%) to help the game cater to certain preferred kinks or avoid kinks that are a turnoff to the player. Such as: Teasing/Foreplay, Initial Penetration force/speed, Choking, Hair Pulling, Scratching, Spanking, Slapping, Bondage, Discipline, S&M, Dominance/Submission, Squirting, Facials, Swallowing, Spitting, Gargling, Groping/Molesting, Wrestling/Struggling, Sensual/Caressing, Intensity, Vaginal, Anal, Oral, Various Prefered Possitions, Orgasmic intensity, Orgasmic Frequency, Enthusiasm of participation (eager v. reluctant), Min/max duration (long scene v. short scene), Hetero/Bi/Gay/She-Male/Furry(Yiff)/Etc.

The option in the sex-defeat system is very binary, either on or off.  If on, then death is not much of a risk in combat defeat, but if off, the sex defeat system is fully disabled, which is part of the game as it is.  A slider option might be preferable to make there be a chance of death verses sex-defeat in each of the combat defeat encounters... or possibly a risk of both (there could be a risk that they might kill you after they are done using you).

More consensual NPC sexual options would be nice to see, I only saw that option when interacting/talking with the human encampment in the dark forest area.

There seems to be an option in the future to have a human childbirth, but there does not appear to be an option to raise a human child once born, as I was able to have a human birth with the wild humans in the forest, but there is no 'raise human' child option in the crib/nursery.  I also didn't see a way to generate/collect breast milk in the demo for the recipe, so I assume it will be added in the full version.

I didn't check... but does a player death while pregnant terminate the pregnancy when the player respawns, and should it?  Maybe an idea for a setting in the Options?

Multiple menu interfaces up at the same time tends to lock up the game or keep one of the menu screens as active but unresponsive to close down and reduces the functionality of interacting with the environment.

There doesn't appear to be a Hot Key to sit, but Esc. can be used to stand if already sitting, but there is a hotkey to Masturbate ('Y'), which seems like there should be a hotkey to sit and rest with the high stamina usage in the game (especially as related to mining and chopping).  As it is, you have to pull up the Interaction UI by pressing ('F"), then select Player Options, then select 'Sit' from within the Player Options.  One of the unused keys (Like 'Z', 'X', 'C', or 'V') could be used as a Hot Key for Sitting/Standing.

As a Side note, You should get Coal from mining, not Charcoal.  Charcoal is made by burning wood (which could be done in the Furnace as a crafting recipe option).  Also, Iron Ore is often rusty in appearance due to the presence of oxidized iron (rust).  Bronze is usually made by smelting Copper and Tin together (but there is no Tin Ore in the Game).

making breast milk requires the same bottle at the collect seed mission, use the emote section and take the milk function it will auto fill one bottle with breast milk

Is there a gallery, or is it only if you subscribe to the patreon?

I was anxious to see what all the butthurt was about so I downloadedbthe demo. Game looks like its coming along nicely. There are a few kinks to work out and perhaps those can be added to future releases. I haven't toyed with Unreal since version 4.? But playing this demo inspired me to once again hit the drawing board and fetch the latest version. This is exactly the kind of project I can see myself contributing to.

After downloading, I always get an error message saying that the file is not available on the website and the download is therefore invalid. Is this a scam?



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Not a scam. I had an issue downloading over a mobile connection. Desktop gave me no trouble. 

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Please consider selling the full version here on Itch.io as well, since games like these are not available through Steam in many countries.

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True lol in germany you cant buy it for steam because you cant verify your age, so stupid. You can buy games where you slay humans but this is forbidden.

how to run the game after down load

Open up the folder and start the exe?

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I saw this game yesterday on YT and liked it very much. Bought it here because I cant download it on steam "legally". The map in the steam version seems a lot bigger. Any chances we get the steam version here?

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ugh, its always nasty ass monster rape.  fucking every goddamn time with these shitty ass porn games.  How creative. Also its just fuckin garbage. 

  How the hell are you supposed to get a fuckin erection from this mentally ill trash?  And if you do get one.. seek help. 

and why is it always playing as a woman... wanting to watch the same woman get railed by a bunch of different dudes and monsters... sounds kinda gay. 

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错误读取怎么解决

运行读取错误762无法登录,重新下载也不行,更改系统设置也不行、、、、、

Would rather play as male character and encounter female monsters.

Wasn't there a game like that called Monster island?

There was... But I thought the dev abandoned the game and didn't reply to anyone about it...

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Its sad that good adult games just get abandoned soon in early access and after some updates. Its like they just take the money and leave.

You mean Monster Island Prologue yeah i am playing it right now and yeah its great for special evenings if you know what i mean haha.

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Looking very promising. I'm hoping that there will be a way to get a steam key outside of steam like how Carnal Instinct has done it for example. As others have pointed out in some countries it's not possible to visit the shop page for games like this on steam. It is however possible to activate a key if you can get one. 

I would like to support you with a one-time payment if that means getting a version that keeps getting updated as time goes on. Paying monthly on Subscribestar is not an option especially since Subscribestar requires a credit card.

Looks good ehe

孩子看起来像尸体,还没有互动,有待改进

i can't play it cuz my microsoft visual c++ won't update. fuuuuuuuuuuuuuu!!!!

here try this: https://www.techpowerup.com/download/visual-c-redistributable-runtime-package-al...

hopefully it work cuz i REALLY wanted to play it.

What is the difference between this and the steam version?

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question what are the system requirements for this game when i try to play it crashed 3 to 5 times and 2 of them where errors.

one question. is it only myself as female or can be futanari? i'm cursion

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The fact that the player is female is pretty core to the gameplay. As far as I know, there is no futa option.

thanks for answer to my question. :)

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Will the full version of this game be available on here or on other sites besides on Steam? Because in Germany its not available on Steam.

This game looks interesting, i was wondering if it will ever come to console. It would be a big hit

where are the reaper, archdemon and dragon located in game?

Reaper, wereboar, satyr, archdemon, and dragon (among others) are not in the demo as far as I know.

The game is good, but the erotic scenes really need to be improved with a penetration animation, and an ejaculation animation as well as withdrawal.

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should this game really use 100 percent of my gpu and still lag?

what region is the game available in

I have the setting for cum inflation on... but how do you do it fo you have to wait, press it yourself? I press when it says press num 8 to display cum visual but i aint seeing it

The penetration is messed up.

where can i find drakes?

One in the forest, near the giant tower. One on the beach near the statue. Unless you kill them, then they start repopulating/doubling.

For some reason, lovers disappear when the strip of love is completely filled. Is it possible to fix it?

Happens with all wildngs, even in the full version.

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I have several problems. Firstly teleport near cave with deep iron doesn't work. secondly I don't know where is iron ore. third is girl from portal respawns every time i re enter game or exit dungeon. i have entire army of one girl already.

Stuck on character customization, i can use slides customization but can't create name o start or back to main menu

Can not input the load, apply, confirm buttons , so cant load my preset or even a saved game. also cant remove armor once applied in their boxes.

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My character wont get pregnant. After sex there will be a message most of the time that my character got the seed in her (stomach gets bigger) but after some time it will just go away with the message ‚Tension is to high your body can‘t hold it‘ and it drips out 🙄 (stomach returns to normal)

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Did you enable pregnancy in the options? Its off by default, idk why

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Ein schönes Spiel bin gespannt wie sich das Endwickelt.

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