It's coming along. Porting everything to a new framework and to UE5 so lots of things needs to be re-done so will take a bit longer than a normal update. But hopefully will be worth the wait :)
I had an issue where it crashes claming to be corrupt after downloading it twice with something on Line 3159 with something related with to some serial number not being written in the granede sound folder. If not properly exported that is as I managed to fix it by directly extracting the game the game folder.
I think this game is potentially to large download as a .zip as the built in windows zip decompiler can't handle some files path length apperently (used 7zip instead)
Yes, a zip file is not the optimal way of distributing it. Sadly that is what Itch supports. If you use the Itch client I think you get better downloading capabilities as it works a bit like steam and unpacks it for you.
imo i don't think the grit potion thing is a good thing,more annoying that anything if you are in-game for the lewd stuff,without using a gallery mode and still see the stuff in the game i mean.
Kinda reminds me of how skyrim se sexlab defeat can be annoying when you wanna see lewd stuff happens in a row but instead you die...
Oh BTW an option to have grass go off around the "scene" would be useful (like "the infected" when placing building pieces grass/vegetations at that location is gone)
With the ability to craft summons you more or less get a gallery system. You can even chose not to enable defeat at all. It just happened to be the first system for scenes i finished and therefor became more heavily empathised.
The goal is somewhat similair to Sexlab in skyrim, with a bunch of toggles to pick what kind of features you want.
Great suggestion to flatten/remove grass btw, will see what i can do! :)
Yeah i have to use "tg" command for skyrim when grass is in the way otherwise i have to use the "move scene option" which can be a bit clunky. superb game anyway! hope the clothing/armor clipping (+physic :P) will get fixed soon too.
*Note* i know it's ue engine, if it have button control for it like ARK in play store. Then i can play it. Nevermind bug. This is nothing as long as it have possible i will play regardless bug.
I know it's trouble but i just saw his game after furgeon (i forgot his new game name). author make it port between android and pc so... You should look at graphic.
Right now content is low but his game graphic can compare to this.
Am already play his game so I'm look forward for this game too. Very interesting~
Sadly porting for mobile will not be possible. The graphics would have to be redone completely for that. Developing on mobile influences every decision in a games development and i don't want to cut all the corners needed to make it work on mobile. Hopefully you can enjoy it on PC instead :)
There's absolutely 0 possibility a mobile device could handle the graphics being shown, especially by an indie person/group that's posting things on itch.io (no offense to the authors, only saying it's hard for small devs to engage in that kind of optimization)
Honestly I really enjoy the concept of this game and how it plays I can't wait to see more from it and I have already wishlisted it on Steam keep up the awesome work and I look forward to all the new content you add to it
Not gotten far or played much but i like what I've seen so far, however i did catch that theres some kind of respawn issue with a demon type enemy? well a potential fix would be tying repawns to day cycles. Such as fiber plants regrow every day, trees regrow/grow every week, hostile entities respawn every dawn kinda thing.
I'm also getting an Ark vibe from the harvesting systems I've seen, are there or will there be crop plots for growing the plants one would find useful?
Accidentally let my food zero out and now I can't seem to eat because my health is so low I keep getting the bandaged hand count down. Is there a way out of this loop?
i tested this out last night and i have to say it's a pretty cool start.
one thing i want to say immediately is that character creation in terms of body control is probably the best i've ever encountered. i'm a fan of smaller, petite women with specific hip to chest ratio's and natural or even small breasts and the character i came out of the creator with was closer to my taste than i've been able to achieve in any AAA title with a character editor. your default body model and setting adjusters are just phenomenal compared to anything else. so kudos there.
as for the monster sex it's pretty good. there's only a few positions and no 'finishing' animation but it's great so far. i had to engage in the sex with summoned creatures because the defeat system doesn't seem to come into play until you're a much higher level, which honestly seems a bit weird. the creatures are only interested in lvl 40 characters, not lvl 5 characters lol? but hopefully i'll get to check that out later.
for the world or things to do, at this point it just seems like an empty world with random monsters scattered about in alarming proximity to the starting area with about the same outcome to be expected in any meeting. the world looks fairly nice though, the textures for temperate areas and desert look great, the lighting is nice.
i'm used to the crafting system in stuff like Conan Exiles so the UI is familiar enough though it seems like you have to click on things a few times instead of once to get what you're after. could be the shoddy controls i have from running windows in mac bootcamp. i crafted a few things and used the furnace some before i found that you'd given us pretty much everything needed in crates. one other thing i'll say is i never found a source for iron ore. i broke a ton of different looking rocks with different tiers of tools and maybe the spawn for ore has just eluded me or it's in the cave i didn't explore yet because it had 10 werebears lurking right at the entrance. summons don't seem to follow you so to get help in a fight at this point you have to summon them right in front of the enemy and then leave them there to wander around. i imagine that is intended to work differently down the road.
pregnancy and body distortion was great. like i said before with the body model that's the highlight of this game for me so far.
interested to see what further updates bring! it's a cool project.
Makes me happy that you enjoy the customization options. It's always a hard balancing act between making it overly complex with useless options and giving the player creative freedom.
All of your points are well received and I hope to be able to address several of them in time. If you have any further suggestions I'm always happy to hear them.
Awesome! My only 'wishful' suggestion is a frogman type monster. Something about amphibious slimey skin and that frog face ravaging a babe just tickles my fetishes but hey thats me. Could even have egg laying tied to that instead of the birth. Just food for thought. Also sex defeat could be built for non humanoid creatures like the boar/deer or a normal dog but I don't know how far you're trying to travel into straight bestiality.
Would love to talk at some point later on about your character editor and animation system. I've been trying to create a smaller scaled but sandbox like outpost defense game with sex defeat systems in place for awhile but its been a dormant side project for some time.
the player camera is locked to character orientation. i'm more a fan of independent camera/player control myself (them being able to walk toward the camera). that being said you can hold shift to rotate the camera independently of the player. also toggling caps lock frees the camera entirely from the player. that lets you view your character from the front side or any angle.
as for the yellow light i can't say as i didn't have that experience. probably an issue with your graphics.
RawDarkness is the perfect example of what a person can do if they choose to. This one developer is creating a game that is in par with the best and is doing it at their own cost and time. What a wonderful place for those of us that have the chance to enjoy their creation before some huge gaming outfit grabs it and makes it only for profit. Thank you RawDarkness and I hope you are rewarded with the success you have earned.
Wow, thank you so much for the kind words! Very much motivates me to work even harder on my passion project and I hope to live up to everyone's expectations and make the best possible game for all of you :)
Update v0.7 is a really good update. I have encountered a few bugs though.
During random events sevral mobs will not spawn. The health bar appears and will say "Werewolf", but sometimes it will just say "Character" and the health will be either 100 or 0. One bare hand punch will drop Werewolf loot and give 300exp. One Halfling mob will also spawn like this at their camp.
Mobs that have 2 or more skulls will always drop two loot bags.
The demons in the dungeon respawn very quickly, you only get about 5-10 seconds before they respawn. After sex with the demons in the dungeon, there is a chance the player will respawn on the place holder roof with no way to get down. Jumping off will kill the player and lock the game.
The next one is about the paintings, no matter which one you make, it will always be the first troll one when placed.
When you have summoned one of the monsters and talk to them, the screen will fade to black at the same time as the "End conversation" button shows up. When you select "I'll be in control" the player and monster will just stand T-posed inside each other. I believe this is because the animations have not been completed yet, so not really a bug.
The button prompt pannel that appears during sex doesn't disapear once sex has ended.
Not planned currently no as that would be almost an entirely new game in terms of design. It is a commonly requested feature though so its something im thinking a lot about.
I have a lot of fun with this game. Im waiting for the next update. Sometimes I can't pick up flowers (maybe its my fault). Where can I mine iron ore? I tried several places on the map and still nothing. And how the summoning works for the pacified monsters?
I believe the yellow flowers are bugged, you can't really do anything with the flowers yet , iron you can find it on the cave going north from the town
Iron is found inside the cave, there is only one cave on the demo island. Will probably add some more iron to the map in the next update as its a bit limited. The full release version will have a map 6-8 times the size of the demo map.
Super excited to see what comes from this and already having a lot of fun with what is here.
I like the defeat system a lot and I think it works well with the open world crafting gameplay, but I'm super interested to see what else you do with npcs in the future. Since some npcs will fight each other it would be crazy if they could trigger defeat scenes or get pregnant too, like female wildlings leaving their camps and potentially being ambushed by groups of monsters or something like that.
ok got it to work, took 15 minutes for the game to fully load up, did what you said and checked task master haha, was eating the heck out of RAM and CPU. I died within about 20 minutes fumbling around.
I'll have to set some time aside to try and figure this game out, even with control interface mapping, alot of keys arent labeled and the map is pretty useless as is the inventory. quite confusing
I'll give it a go after I finish reviewing the other 60 some odd games I've been requested to try
Oh believe me, I enjoy giving my two cents. I'm just an un-official game reviewer. one of my friends told me about these kind of games and having been reviewing other games and giving good honest feedback on normal games, he told me to review these types. he said my reviews give a good picture of what to expect and a couple of DEVs actually considered my feedback which was very surprising. in truth I rather enjoy it, Ive tried some very janky to really good games.
gotta say, even in its early stages, your title is quite promising and I'm very excited to see its positive outcome. If you like I can drop my email and we can talk ideas like allowing controller involvement for those that dont like keyboards haha.
As for the harddrive speeds, the odd ball thing is I have an NVM m.2 so the read/write speeds are exceptionally high, and with 32 gbs of 3200mhz of RAM and a 4.2ghz CPU 8 cores, I figured it would go much quicker. maybe the game engine though if Im not mistaken, its using a unity engine? not sure didnt catch it. if it is unity, their pretty quick booting so it may just be a coding situation
Appreciate any feedback you have. Very hard to see the faults yourself when you are so deep in creating it :)
Controller support might be something i consider after release but it is actually surprisingly challenging to implement properly, especially without compromising on the movement for mouse+kb players (typical floaty movement in console ports etc).
That's strange regarding the hard drive speed. But i have done a lot in the next version to reduce start-up times. Was a case of referencing unnecessary amounts of stuff loading more things than what should be loaded. Still lots of room for improvement but did eliminate some obvious stupidity in the code :D
sorry, meant unreal haha i had the name on the tip of my tongue but couldnt think of it.
also I can understand your meaning, as a creator verses player, many ideas can come hand in hand. this of course you would know being a DEV. Im truly excited to see whats in store with the game. I saw its basically set in mythical times, werewolves, drakes, and so on. Im hoping to see lamia/nagas or even a centaur. now the protagonist. will it only be female or will there be a male version as well?
as for other ideas, I got plenty but I dont wish to be rude and step on a wonderful devs toes, youve been absolutely amazing chatting with me
Sadly no male protagonist planned for now as it would require reworking a lot of how the game works fundamentally. There has been a lot of requests for it so there does seem to be a big interest in it.
I might make sort of a mini game where you control a monster of your choice, but that would be after release, if it is ever done.
I always welcome ideas. No guarantees they will be implemented but fresh perspectives help me evaluate my current design and give inspiration for future designs :)
As a big fan of skyrim modding i would agree many features can be achieved by modding skyrim (since much is inspired from skyrim).
Some of the major points
1. You don't have to mod skyrim, which is a pain after reaching enough mods.
2. There will be building mechanics. Sure there are build mods in skyrim but they all put down pre-made things, not like conan/valheim/ark etc.
3. It's not skyrim. While a great game i don't think 1 good game should prevent others being attempted to be made in the same genre.
I will take a solo dev project in alpha with less then 1 year dev time being compared to skyrim (100+ dev team) with mods (hundreds, if not thousands of modders) as a big compliment :D
bro all the work that you have dedicated to this game is actually amazing! I have played probably like 10 hours hahaha, and you are letting us try it for free , really loving the potencial of the game and I am actually having a lot of fun playing it , thanks so much for all your efforts!
Hi! I love the game, I'll buy it when it comes available on steam, I forget where to send respond so I'll write it here, and soon, when I manage to get back on my computer I'll write the same to the right place!
First thing first:
Bugs:
The Werebears which spawn next to the cliff don't drop any loot and just look into the dirt when they dies.
Which I noticed:
The blue flowers on the ground somtimes change their color from blue to yellow.
I tried to make the Potion which gives you extra defeat points, but I couldn't find any yellow flower. (Why I can't find it? Are the yellow flowers are added in the game as obtainable item or just the texture got?(I saw the texture when I wanted to make a potion, but I couldn't find any.))
Questions about the future updates and the game:
I saw 3 other kind of flower: 1 white and 2 purple, but one was looks like the other flowers, the other one was long and had only 1 big petal on it's top.
Are they going to be other obtainable flowers to make potions or just design?
When will the game be available on steam?(If don't know then just say a "you think" possible date)
That's all! Thanks for making this game, thanks for working on this game! I love this game! I really hope those updates and fixes will be out soon, if you keep working hard like always, then guys you can make this game even better, btw it's already really good and thanks for everything! Just keep it up, you guys doing great! ;)
Postscript:
I really want to play the full game already lol! <3
Like Walter mentioned the flowers are bugged and will be fixed in next update.
For the other flowers they are purely decorative for now. Might add more for crafting later, not sure yet :)
For release on Steam I honestly don't know. Whenever i feel i have enough content and systems ready and few enough bugs for an Early Access release it will be added.
Might be this year, might be next. Since i work alone on this i don't have a fixed timeline for anything and jump between things randomly so very hard to say.
Thanks for the answer, sure I'll wait until you finnish it, really good job!! Great work! what's the next update you'll add to the game? I want to try it out already! Keep it up!<3
It takes a rather long time to start. Sometimes Windows think it's not responding. Best way to check is to see if memory usage goes up and disk reads are happening (in task manager).
Next version will be somewhat quicker to start (hopefully).
thanks for the feedback, appreciate it greatly. but the black screen was going on for about 10 mins apiece. having tried the new download yet, it just finished last night while I was asleep. once I'm finished reviewing the current game Im playing I'll give it another shot
Hello. You've got a very funny game. The idea is great. I will write some comments and suggestions (if some of this has already been implemented, then I have not fully figured it out)
1. Pay attention to the animation of sex with some monsters. It's a bit broken. The penis passes through the skin.
2. After the birth animation, the character stands rooted to the spot. You need to open the inventory so that the bug disappears.
3. What is the current effect in the game from pressing the num 8 (cum) button? Perhaps it is worth realizing bloating with repeated pressing (the effect of flooding) and when a certain volume is reached, so that it flows out (not only from the vagina ;))
4. Is it possible to implement settings for the size of the abdomen during pregnancy (size)?
5. In the cheat menu, implement the possibility of fixing the time of day and weather so that it does not change.
I see a dragon sleeping on the edge of the map around the troll camp but I can't figure out how to get to it (tried skyrim jumping and building campfires to jump on). Is it just there as a tease? Or can I actually interact with it?
Sie müssen die Niederlage in den Einstellungen aktivieren und genügend Niederlagenpunkte haben (Faustsymbol) Mein Deutsch ist nicht auf dem neuesten Stand, Google hat mir geholfen.
Same. I was hoping there was this option. Maybe in the future, I'll be keeping an eye on this. I saw the werewolf and got excited. A male player character would be dope.
3h to open? No idea how that happens. How does the dialogue look like? There can be long load times at startup (working on reducing those) but worst i heard is 10minutes, for me usually 5-10 seconds (it's dependant on disk speed when it loads data into memory).
i think it is because i tried to play it without extracting it first by using rar i'll extract it and see if it works then, thank you for responding btw
Every time I hit new game, it shut off. is it because Im using Windows 11 or something? i was able to make the woman but that was it. Other than that, this game is up my ally. Cant wait to see more from this.
i can try touching up the graphic. i notice the hair movements would move inside of the woman hair. nothing wasnt over heated since i started playing no more than 10 mins. maybe i have too man games on my computer or something. im gonna check and make sure
If you added female monsters, maybe you could give the player a penis so they could have fun with those female monsters eventually...👀 Since a full male player is not in your plans.
I look forward to the game when it's been developed more.
My time playing the game was spent trying to figure out how to gather resources, specifically wood. There's only certain areas in the game that you can actually gather wood.
Also no matter what my character fucked, the baby always comes out as a troll.
I'd still rate this 5/5 because it's still enjoyable.
Haven't had time to create a tutorial yet so many core gameplay features might be confusing and hard to figure out. Will try to make it easier in the future.
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just wondering how update is going ..love your work
Thank you!
It's coming along. Porting everything to a new framework and to UE5 so lots of things needs to be re-done so will take a bit longer than a normal update. But hopefully will be worth the wait :)
I had an issue where it crashes claming to be corrupt after downloading it twice with something on Line 3159 with something related with to some serial number not being written in the granede sound folder. If not properly exported that is as I managed to fix it by directly extracting the game the game folder.
I think this game is potentially to large download as a .zip as the built in windows zip decompiler can't handle some files path length apperently (used 7zip instead)
Yes, a zip file is not the optimal way of distributing it. Sadly that is what Itch supports. If you use the Itch client I think you get better downloading capabilities as it works a bit like steam and unpacks it for you.
I live in Germany I am not allowed to buy on Steam. because here I can buy it
https://www.humblebundle.com/g/carnal_instinct_page
Wicked Island is not available to buy anywhere. You can wish list it on steam but not buy it.
Carnal Instinct is a different game entirely by a different developer.
Needs some more sexy monsters Orcs, Minotaurs, Centuars, Horsemen Etc
Other monsters planned currently are Minotaur, wereboar, satyr, new/better demons, tentacle trap.
I would like to do centaurs but it's tricky in a lot of ways.
imo i don't think the grit potion thing is a good thing,more annoying that anything if you are in-game for the lewd stuff,without using a gallery mode and still see the stuff in the game i mean.
Kinda reminds me of how skyrim se sexlab defeat can be annoying when you wanna see lewd stuff happens in a row but instead you die...
Oh BTW an option to have grass go off around the "scene" would be useful (like "the infected" when placing building pieces grass/vegetations at that location is gone)
With the ability to craft summons you more or less get a gallery system. You can even chose not to enable defeat at all. It just happened to be the first system for scenes i finished and therefor became more heavily empathised.
The goal is somewhat similair to Sexlab in skyrim, with a bunch of toggles to pick what kind of features you want.
Great suggestion to flatten/remove grass btw, will see what i can do! :)
Yeah i have to use "tg" command for skyrim when grass is in the way otherwise i have to use the "move scene option" which can be a bit clunky. superb game anyway! hope the clothing/armor clipping (+physic :P) will get fixed soon too.
For some reason, on 0.7.1, I can't change the skin color or hair type. It just doesn't do anything.
Try a fresh install. Could be old data interfering with the new stuff.
Looks like that was it. I'll keep that in mind going forward. Thank you!
Guys, where is iron ore?
Hope for mobile port (android)
*Note* i know it's ue engine, if it have button control for it like ARK in play store. Then i can play it. Nevermind bug. This is nothing as long as it have possible i will play regardless bug.
I know it's trouble but i just saw his game after furgeon (i forgot his new game name). author make it port between android and pc so... You should look at graphic.
Right now content is low but his game graphic can compare to this.
Am already play his game so I'm look forward for this game too. Very interesting~
Sadly porting for mobile will not be possible. The graphics would have to be redone completely for that. Developing on mobile influences every decision in a games development and i don't want to cut all the corners needed to make it work on mobile. Hopefully you can enjoy it on PC instead :)
There's absolutely 0 possibility a mobile device could handle the graphics being shown, especially by an indie person/group that's posting things on itch.io (no offense to the authors, only saying it's hard for small devs to engage in that kind of optimization)
Honestly I really enjoy the concept of this game and how it plays I can't wait to see more from it and I have already wishlisted it on Steam keep up the awesome work and I look forward to all the new content you add to it
Not gotten far or played much but i like what I've seen so far, however i did catch that theres some kind of respawn issue with a demon type enemy? well a potential fix would be tying repawns to day cycles. Such as fiber plants regrow every day, trees regrow/grow every week, hostile entities respawn every dawn kinda thing.
I'm also getting an Ark vibe from the harvesting systems I've seen, are there or will there be crop plots for growing the plants one would find useful?
The respawn of demons being overly short should be fixed in 0.7.1. You can see which version by looking in the main menu.
Good ideas for respawn times!
I hope to be able to implement farming as well as animal keeping in the future :)
Accidentally let my food zero out and now I can't seem to eat because my health is so low I keep getting the bandaged hand count down. Is there a way out of this loop?
nevermind I slept and that got my health up enough for me to eat
Something i should think about though, being unable to die from hunger. Might be a "feature".
Thanks for reporting :)
i tested this out last night and i have to say it's a pretty cool start.
one thing i want to say immediately is that character creation in terms of body control is probably the best i've ever encountered. i'm a fan of smaller, petite women with specific hip to chest ratio's and natural or even small breasts and the character i came out of the creator with was closer to my taste than i've been able to achieve in any AAA title with a character editor. your default body model and setting adjusters are just phenomenal compared to anything else. so kudos there.
as for the monster sex it's pretty good. there's only a few positions and no 'finishing' animation but it's great so far. i had to engage in the sex with summoned creatures because the defeat system doesn't seem to come into play until you're a much higher level, which honestly seems a bit weird. the creatures are only interested in lvl 40 characters, not lvl 5 characters lol? but hopefully i'll get to check that out later.
for the world or things to do, at this point it just seems like an empty world with random monsters scattered about in alarming proximity to the starting area with about the same outcome to be expected in any meeting. the world looks fairly nice though, the textures for temperate areas and desert look great, the lighting is nice.
i'm used to the crafting system in stuff like Conan Exiles so the UI is familiar enough though it seems like you have to click on things a few times instead of once to get what you're after. could be the shoddy controls i have from running windows in mac bootcamp. i crafted a few things and used the furnace some before i found that you'd given us pretty much everything needed in crates. one other thing i'll say is i never found a source for iron ore. i broke a ton of different looking rocks with different tiers of tools and maybe the spawn for ore has just eluded me or it's in the cave i didn't explore yet because it had 10 werebears lurking right at the entrance. summons don't seem to follow you so to get help in a fight at this point you have to summon them right in front of the enemy and then leave them there to wander around. i imagine that is intended to work differently down the road.
pregnancy and body distortion was great. like i said before with the body model that's the highlight of this game for me so far.
interested to see what further updates bring! it's a cool project.
Thank you for the deep and insightful feedback!
Makes me happy that you enjoy the customization options. It's always a hard balancing act between making it overly complex with useless options and giving the player creative freedom.
All of your points are well received and I hope to be able to address several of them in time. If you have any further suggestions I'm always happy to hear them.
Awesome! My only 'wishful' suggestion is a frogman type monster. Something about amphibious slimey skin and that frog face ravaging a babe just tickles my fetishes but hey thats me. Could even have egg laying tied to that instead of the birth. Just food for thought. Also sex defeat could be built for non humanoid creatures like the boar/deer or a normal dog but I don't know how far you're trying to travel into straight bestiality.
Would love to talk at some point later on about your character editor and animation system. I've been trying to create a smaller scaled but sandbox like outpost defense game with sex defeat systems in place for awhile but its been a dormant side project for some time.
Good suggestion! Will see what i can do :)
Just hit me up anytime with questions, either on email or on discord, love talking techy stuff :D
the player camera is locked to character orientation. i'm more a fan of independent camera/player control myself (them being able to walk toward the camera). that being said you can hold shift to rotate the camera independently of the player. also toggling caps lock frees the camera entirely from the player. that lets you view your character from the front side or any angle.
as for the yellow light i can't say as i didn't have that experience. probably an issue with your graphics.
RawDarkness is the perfect example of what a person can do if they choose to. This one developer is creating a game that is in par with the best and is doing it at their own cost and time. What a wonderful place for those of us that have the chance to enjoy their creation before some huge gaming outfit grabs it and makes it only for profit. Thank you RawDarkness and I hope you are rewarded with the success you have earned.
Wow, thank you so much for the kind words! Very much motivates me to work even harder on my passion project and I hope to live up to everyone's expectations and make the best possible game for all of you :)
How do find right Microsoft visual c ++ runtime ? could give me link to it or tell how find it ?
I think this one should work
https://docs.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msv...
thank you
Update v0.7 is a really good update. I have encountered a few bugs though.
During random events sevral mobs will not spawn. The health bar appears and will say "Werewolf", but sometimes it will just say "Character" and the health will be either 100 or 0. One bare hand punch will drop Werewolf loot and give 300exp. One Halfling mob will also spawn like this at their camp.
Mobs that have 2 or more skulls will always drop two loot bags.
The demons in the dungeon respawn very quickly, you only get about 5-10 seconds before they respawn. After sex with the demons in the dungeon, there is a chance the player will respawn on the place holder roof with no way to get down. Jumping off will kill the player and lock the game.
The next one is about the paintings, no matter which one you make, it will always be the first troll one when placed.
When you have summoned one of the monsters and talk to them, the screen will fade to black at the same time as the "End conversation" button shows up. When you select "I'll be in control" the player and monster will just stand T-posed inside each other. I believe this is because the animations have not been completed yet, so not really a bug.
The button prompt pannel that appears during sex doesn't disapear once sex has ended.
I hope this helps.
this is excellent feedback! Thank you so much!
What roof did you get spawned at? In the dungeon?
The checkaboard one that sits above the dungeon map.
Alright, will see how I can prevent that, thank you! :)
would appreciate the ability to adjust jiggle in settings
Will see what can be done but physics settings are tricky, rarely a simple slider but a combination of values.
Might be doable though :)
i wish i could play this game im always getting an error message
try googling the messag
excelente jogo poderia ser compativo com controle exbox
super fun cant wait to see more
Is a male main character and female monsters also in the planning?
Not planned currently no as that would be almost an entirely new game in terms of design. It is a commonly requested feature though so its something im thinking a lot about.
lots of potential here , the warewolves keep giving me troll babies tho
Hopefully i will have fixed that (again, last fix didnt work out apparently) in the next version.
Hi!
I have a lot of fun with this game. Im waiting for the next update. Sometimes I can't pick up flowers (maybe its my fault). Where can I mine iron ore? I tried several places on the map and still nothing. And how the summoning works for the pacified monsters?
I believe the yellow flowers are bugged, you can't really do anything with the flowers yet , iron you can find it on the cave going north from the town
thanks, but exactly where? I tried that direction already.
Iron is found inside the cave, there is only one cave on the demo island. Will probably add some more iron to the map in the next update as its a bit limited. The full release version will have a map 6-8 times the size of the demo map.
Super excited to see what comes from this and already having a lot of fun with what is here.
I like the defeat system a lot and I think it works well with the open world crafting gameplay, but I'm super interested to see what else you do with npcs in the future. Since some npcs will fight each other it would be crazy if they could trigger defeat scenes or get pregnant too, like female wildlings leaving their camps and potentially being ambushed by groups of monsters or something like that.
Thats an excellent suggestion i hadn't though about! Will add that to my list of things to look in to :)
ok got it to work, took 15 minutes for the game to fully load up, did what you said and checked task master haha, was eating the heck out of RAM and CPU. I died within about 20 minutes fumbling around.
I'll have to set some time aside to try and figure this game out, even with control interface mapping, alot of keys arent labeled and the map is pretty useless as is the inventory. quite confusing
I'll give it a go after I finish reviewing the other 60 some odd games I've been requested to try
Hopefully loading will be a bit better in next update. It's very reliant on disk speed as it loads data from disk into memory on startup.
Yeah there are a lot of keys and i haven't put much time into making the game easy to understand yet.
Will hopefully be better once i make a tutorial and add some hints on how to do different things.
Thanks for taking the time to try it out! :)
Oh believe me, I enjoy giving my two cents. I'm just an un-official game reviewer. one of my friends told me about these kind of games and having been reviewing other games and giving good honest feedback on normal games, he told me to review these types. he said my reviews give a good picture of what to expect and a couple of DEVs actually considered my feedback which was very surprising. in truth I rather enjoy it, Ive tried some very janky to really good games.
gotta say, even in its early stages, your title is quite promising and I'm very excited to see its positive outcome. If you like I can drop my email and we can talk ideas like allowing controller involvement for those that dont like keyboards haha.
As for the harddrive speeds, the odd ball thing is I have an NVM m.2 so the read/write speeds are exceptionally high, and with 32 gbs of 3200mhz of RAM and a 4.2ghz CPU 8 cores, I figured it would go much quicker. maybe the game engine though if Im not mistaken, its using a unity engine? not sure didnt catch it. if it is unity, their pretty quick booting so it may just be a coding situation
Appreciate any feedback you have. Very hard to see the faults yourself when you are so deep in creating it :)
Controller support might be something i consider after release but it is actually surprisingly challenging to implement properly, especially without compromising on the movement for mouse+kb players (typical floaty movement in console ports etc).
That's strange regarding the hard drive speed. But i have done a lot in the next version to reduce start-up times. Was a case of referencing unnecessary amounts of stuff loading more things than what should be loaded. Still lots of room for improvement but did eliminate some obvious stupidity in the code :D
Its Unreal Engine btw :)
sorry, meant unreal haha i had the name on the tip of my tongue but couldnt think of it.
also I can understand your meaning, as a creator verses player, many ideas can come hand in hand. this of course you would know being a DEV. Im truly excited to see whats in store with the game. I saw its basically set in mythical times, werewolves, drakes, and so on. Im hoping to see lamia/nagas or even a centaur. now the protagonist. will it only be female or will there be a male version as well?
as for other ideas, I got plenty but I dont wish to be rude and step on a wonderful devs toes, youve been absolutely amazing chatting with me
Sadly no male protagonist planned for now as it would require reworking a lot of how the game works fundamentally. There has been a lot of requests for it so there does seem to be a big interest in it.
I might make sort of a mini game where you control a monster of your choice, but that would be after release, if it is ever done.
I always welcome ideas. No guarantees they will be implemented but fresh perspectives help me evaluate my current design and give inspiration for future designs :)
As a big fan of skyrim modding i would agree many features can be achieved by modding skyrim (since much is inspired from skyrim).
Some of the major points
1. You don't have to mod skyrim, which is a pain after reaching enough mods.
2. There will be building mechanics. Sure there are build mods in skyrim but they all put down pre-made things, not like conan/valheim/ark etc.
3. It's not skyrim. While a great game i don't think 1 good game should prevent others being attempted to be made in the same genre.
I will take a solo dev project in alpha with less then 1 year dev time being compared to skyrim (100+ dev team) with mods (hundreds, if not thousands of modders) as a big compliment :D
bro all the work that you have dedicated to this game is actually amazing! I have played probably like 10 hours hahaha, and you are letting us try it for free , really loving the potencial of the game and I am actually having a lot of fun playing it , thanks so much for all your efforts!
Wow, thank you!
Awesome to hear, especially since there is hardly a "game" yet, more of a collection of mechanics and systems.
Hopefully it will be even better with more content later down the line :)
Hi! I love the game, I'll buy it when it comes available on steam, I forget where to send respond so I'll write it here, and soon, when I manage to get back on my computer I'll write the same to the right place!
First thing first:
Bugs:
The Werebears which spawn next to the cliff don't drop any loot and just look into the dirt when they dies.
Which I noticed:
The blue flowers on the ground somtimes change their color from blue to yellow.
I tried to make the Potion which gives you extra defeat points, but I couldn't find any yellow flower. (Why I can't find it? Are the yellow flowers are added in the game as obtainable item or just the texture got?(I saw the texture when I wanted to make a potion, but I couldn't find any.))
Questions about the future updates and the game:
I saw 3 other kind of flower: 1 white and 2 purple, but one was looks like the other flowers, the other one was long and had only 1 big petal on it's top.
Are they going to be other obtainable flowers to make potions or just design?
When will the game be available on steam?(If don't know then just say a "you think" possible date)
That's all! Thanks for making this game, thanks for working on this game! I love this game! I really hope those updates and fixes will be out soon, if you keep working hard like always, then guys you can make this game even better, btw it's already really good and thanks for everything! Just keep it up, you guys doing great! ;)
Postscript:
I really want to play the full game already lol! <3
The yellow flowers are actually bugged and dont drop the correct flower color.
Thanks for the asnwer!
Like Walter mentioned the flowers are bugged and will be fixed in next update.
For the other flowers they are purely decorative for now. Might add more for crafting later, not sure yet :)
For release on Steam I honestly don't know. Whenever i feel i have enough content and systems ready and few enough bugs for an Early Access release it will be added.
Might be this year, might be next. Since i work alone on this i don't have a fixed timeline for anything and jump between things randomly so very hard to say.
And thank you for the kind words! :)
Thanks for the answer, sure I'll wait until you finnish it, really good job!! Great work! what's the next update you'll add to the game? I want to try it out already! Keep it up!<3
first try to attempt this game, black screen and task master says _wicked island not responding_
deleted game and redownlown and attempt a second time see if something got lost in download and unzip. will check in after
It takes a rather long time to start. Sometimes Windows think it's not responding. Best way to check is to see if memory usage goes up and disk reads are happening (in task manager).
Next version will be somewhat quicker to start (hopefully).
thanks for the feedback, appreciate it greatly. but the black screen was going on for about 10 mins apiece. having tried the new download yet, it just finished last night while I was asleep. once I'm finished reviewing the current game Im playing I'll give it another shot
Hello. You've got a very funny game. The idea is great. I will write some comments and suggestions (if some of this has already been implemented, then I have not fully figured it out)
1. Pay attention to the animation of sex with some monsters. It's a bit broken. The penis passes through the skin.
2. After the birth animation, the character stands rooted to the spot. You need to open the inventory so that the bug disappears.
3. What is the current effect in the game from pressing the num 8 (cum) button? Perhaps it is worth realizing bloating with repeated pressing (the effect of flooding) and when a certain volume is reached, so that it flows out (not only from the vagina ;))
4. Is it possible to implement settings for the size of the abdomen during pregnancy (size)?
5. In the cheat menu, implement the possibility of fixing the time of day and weather so that it does not change.
Good suggestions and bug reporting, thank you for taking the time! Will make a note of all of them :)
nice game,but control system really stupid
Feel free to suggest a better way to do it. Always open to feedback :)
All keys are remappable as well.
I see a dragon sleeping on the edge of the map around the troll camp but I can't figure out how to get to it (tried skyrim jumping and building campfires to jump on). Is it just there as a tease? Or can I actually interact with it?
It's just a tease really. Good work discovering it :D
Sie müssen die Niederlage in den Einstellungen aktivieren und genügend Niederlagenpunkte haben (Faustsymbol) Mein Deutsch ist nicht auf dem neuesten Stand, Google hat mir geholfen.
if only i could play as a male character and fuck female monsters, man aint no games do it, thought i might get lucky guess not
Same. I was hoping there was this option. Maybe in the future, I'll be keeping an eye on this. I saw the werewolf and got excited. A male player character would be dope.
when i go to open the exe game file it says it will take a little over 3 hours to open,can you tell me how to open it faster please
3h to open? No idea how that happens.
How does the dialogue look like? There can be long load times at startup (working on reducing those) but worst i heard is 10minutes, for me usually 5-10 seconds (it's dependant on disk speed when it loads data into memory).
i think it is because i tried to play it without extracting it first by using rar i'll extract it and see if it works then, thank you for responding btw
Every time I hit new game, it shut off. is it because Im using Windows 11 or something? i was able to make the woman but that was it. Other than that, this game is up my ally. Cant wait to see more from this.
Sounds like a crash of some kind. Either GPU overheating, drivers crashing or something else like that.
What hardware are you running on? Have you tried tweaking the graphic settings?
i can try touching up the graphic. i notice the hair movements would move inside of the woman hair. nothing wasnt over heated since i started playing no more than 10 mins. maybe i have too man games on my computer or something. im gonna check and make sure
Just curious to ask, as I've just found this game, is there plans to add female monster and male players?
Possibly females monsters, no male players planned :)
If you added female monsters, maybe you could give the player a penis so they could have fun with those female monsters eventually...👀 Since a full male player is not in your plans.
Great game truly, i look forward to more updates
Thank you! <3
I look forward to the game when it's been developed more.
My time playing the game was spent trying to figure out how to gather resources, specifically wood. There's only certain areas in the game that you can actually gather wood.
Also no matter what my character fucked, the baby always comes out as a troll.
I'd still rate this 5/5 because it's still enjoyable.
Thank you!
Haven't had time to create a tutorial yet so many core gameplay features might be confusing and hard to figure out. Will try to make it easier in the future.
Awesome! Take your time since i understand making games is pretty challenging even if i don't have any personal experience with it.